Posts by adj

Game Dev Blog #12: Game and course complete!

I submitted my final project, “Cave Descent” and I’m pleased[…]

Game Dev Blog #11: The Pareto Principle

The last blog entry wasn’t the penultimate blog entry for[…]

Game Dev Blog #10: Enemies and backgrounds

Possibly the penultimate blog entry for the “Final Project”? 3[…]

Game Dev Blog #9: More component libraries!

Most of the weekend was spent making some basic component[…]

Game Dev Blog #8: Sound!

Three Achievements, Two Things Learned, One Thing Coming Up. Three[…]

Game Dev Blog #7: Animations!

3 Achievements, 2 Things Learned, 1 Thing Coming Up Three[…]

Game Dev Blog #6: Prototyping to Production

Last week I said I was pretty much done with[…]

Game Dev Blog #5: Prototyping almost complete

Well, prototyping is…sort of…complete. So, just a reminder, this is[…]

Game Dev Blog #4: Clinging on for life

Three Achievements: Two Things I Learned: One Thing Coming Up:

Game Dev Blog #3: Prototyping continued

Last night I was going to focus on re-working the[…]

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